Next I think I'll paint up the whelps all at once, there are two units, and the toadies are twins. The brutes are also happening, but it's a little trickier, you'll find out when I post em.
Tuesday, August 5, 2025
Turnip28: Pierre-Louis Pustul de Maggonet and the 281st Festering Carbuncle
Next I think I'll paint up the whelps all at once, there are two units, and the toadies are twins. The brutes are also happening, but it's a little trickier, you'll find out when I post em.
Sunday, July 27, 2025
Flames of Orion: Dark Demon
Dark Demon is the name I generated using the Flames of Orion Callsign Generator, and dammit I'll stick with it, although I'm tempted to try again. I painted up the mech today while hanging out with the gang over at the Hive Scum HQ. We had intended to actually play too... but sandwiches and xacto knife dartboard got in the way.
You know how it goes.
Anyway this mech started off as a Marauder I pulled from a blind box a while ago. My favorite mech from Battletech I've seen! I had already painted this one, but wanted it to fit a little more in the FoO-niverse. I added some greebles and some grit, and I made it a bit more asymmetric and came up with this:

After that I painted to base rim black and called it done! I probably could so more to this, added more highlights etc., but thats the fun part of painting with others for me. I paint quickly and I don't care as much, and usually it comes out better than expected.
Thanks for lookin'! Pce!
Friday, July 25, 2025
Flames of Orion: Bashing a Pilot
Now to work on the mech itself...
Tuesday, July 22, 2025
Turnip28: Building Brutes
I wanted a unit of Brutes for my Turnip28 regiment, and I also received the moldmoldmold book from my good pal Gage (@noclearcoat), after flipping through it, I thought I'd try and use these brutes as an opportunity to do an "artist study" and recreate some of his style in there. My idea for this unit is they are some sort of Frankenstein creation using root and parts from dead soldiers and animals that get pulled into the mud.
It started off with 6 different similarly sized minis:
Monday, July 21, 2025
Turnip28: Building Whelps and Fodder
I've been meaning to get to Turnip for a few years now. As sometimes happens with hobby projects, I kept putting it off, and when it would come up in conversations I would start putting some ideas together, but the project would lose steam and I would spend too long in the thinking/planning phase.
Brad (@bitsbibsorks) brought up the idea of doing a one day Turnip28 game-day later on this year and it was all I needed to reignite to excitement again for the project, but this time I would do it differently.
The problem I fall into with Turnip is that everyone else seems to have sick ideas and I struggle to come up with a way to put my own spin on the world. So I plan, and I think, and I don't do any of the work because I get stuck in idea-ville.
This time I just started snippin' sprues and gluin' dudes. I think the themes will come together later. I can always expand the regiment or edit things. This is something I've done with Skaven and them Orks. I let the "build" lay out the flavor, rather than the other way round.
Anyway, I dug out some whelps that I had started a while ago, but glued them onto better bases:
The horses came from Warlord Games Black Powder line, the British Union Brigade Calvary. I picked this box up cheap a long time ago and the horses come in handy. Not sure where all the riders came from, but at least a couple are from the same set. I had some other heads on these riders, but I pulled them off and put some 3D printed beaky turnip heads on. After they were on the bases I gritted them up using a mix of baking soda, PVA, paint and some chunkier sand. I also created a movement tray by cutting some MDF for the bottom, which I made too small, and them sliced some balsa wood to fit. the border is real thin because of my mistake in measuring, but it'll do!
Last thing I did was make some ragged caparisons to go over the horse faces, my first little touch of weird for the regiment, then I was onto the Fodder:
The Fodder is made up of Warlord's Napoleonic British Line Infantry, which I also got cheap because it didn't come with bases. I had JUST thrown out some 20mm bases, and only had 25mm leftover from skaven, so I had to dig through some dirty kitty litter in the trashcan for 'em, but found them and based this guys really quick with the same gritty mix I used for the movement tray and threw some turnip heads on 'em, making sure I crammed some baking soda in the wet glue for extra texture.
Added some more grit to the duders, and made them a movement tray (this one better measured) and these guys are done for the time being.
Thursday, July 17, 2025
Black Templars for 3rd Edition
Gage (@noclearcoat) and Tyler (@tylerisalrightatpainting) got me really stoked on making a small 500 point list for a 3rd Edition City Fight idea they had. Tyler has been working on this insane board, which you'll see on here if we end up rocking some games.
I was with Gage at the Hive Scum studio late one night, bashing up some Orks for our ongoing Sargos 40k campaign, when I stumbled on a half-built firstborn marine in the bin. I always thought there was something charming about these little fellas, and they are, well everywhere, as no one seems to really want them.
I remembered then that I had a ziploc bag of 'em at home that I'd never done anything with, which I found in a tacklebox at a thrift store a few years ago:
So I went, dug them out, did some sorting, some listbuilding with what I had (newrecruit.eu) and added them to the dudes I had taken from the bits bin at the studio and came up with this ragtag team:
I bashed up a leader, Castellan Luthair Bremaan, wearing some snazzy Terminator Armor and onto the next step. Here they are after being primed, sponged on with some gray, and then drybrushed white. I also went over the pauldrons in white to get ahead of it.
Thursday, June 12, 2025
Barfing up your Cake
Paulie Mordheim linked a video yesterday into our group chat, I’ll link it here:
I listened to the whole video, and found myself initially defensive, then understanding, then confused and ultimately realized that the video's creator had read way more fantasy than me and I could agree on the parts that I felt qualified to agree with. I had to chalk the rest up to finding out if I eventually read these other fantasy books.
I spent a long time last night with it bouncing around in my head. She sums up the video basically saying if you write with a formula it’ll always be derivative and it will, at most, just be “entertaining” and it would be hard (if not impossible) to create good “literature” by writing this way. As I said, my thoughts went all over, and I started thinking about what books are if they aren’t made commercially available? There’s no way I’m gonna find something if I can’t - you know - buy the damn thing. So I spent my time not really sure what to do with the information she just laid out.
Ok - so it’s all derived, formulaic, and expendable, but if modern fantasy is ALL just Tolkien run-off, how would it be possible to actually break away and sell your book?
Then it dawned on me, as most obvious things do because it takes me forever to process info sometimes haha - that she isn’t saying we should break away from the formula with the end goal of being the next Tolkien (although she loses me when she talks about being on the bookshelf next to him), but instead she is saying that we should throw caution to the wind and write. Just do the damn thing. Get out of our own way and just let the words flow. We’ve gotta stop thinking about our work as a commodity to be bought and sold, and instead as a vessel for self discovery.
Tolkien did this (and she starts the video by saying such). He was just having a grand old time being silly and serious in his made-up world. The rest of us took it and ran with it.
The video’s creator is saying that by sticking to a formula, we are selling ourselves short. We are cheapening the actual goal of creating any art, which is to act as a funnel and translate all of our interests, loves, and fixations into a blender and dump them out on the table. Then move that sloppy mess around until we come up with something deeply personal and meaningful, which probably isn’t - ummm very “good” in the eyes of the publishing houses (or maybe even your friends ha!) but it moves the chains along into personal discovery. It’s hard to explain our personal identity to another person in it's literal sense - but barfing up something creative, helps to do the translating, and helps us better understand ourselves.
I thought about this then through the lens of wargaming and RPGs. These worlds are also kinda derivative. I’m not sure from where exactly, and I’m not gonna say Warhammer and DnD because it’s older than that for sure (and I don’t want to be yelled at), but we've got a lot of stuff that feels kind of the same, with a different skin over it. However RPGs have certainly broken away in the indie world, while Gage would know more, I can say Ten Candles, De Profundis, and A Quiet Year as examples of stuff I’ve heard of but never really played (sorry!). Wargaming though kinda struggles right? I mean OPR, Warhammer, Forbidden Psalm? Kinda pretty similar.
Then I thought about Space Gits - how Mike Hutchinson made something that feels so fresh to me. Something that seems to have his individual stamp on it, his own flavor. Something that was very passionately made, something that in my eyes breaks the mold. It is possible, even if it requires a bit more tooling around with.
Another example of this is Bread & Puppet theatre (Cheap Art) which does a better job breaking this down more poetically than I ever could. Shout out Chris (@landlines on IRWT) who was the one who sent this my way, and made some amazing stickers using the manifesto as inspiration!
I’m rambling a little bit, now so let me tie it all up. We’re in a competitive age, everyone is slipping on the ring, vying for the Eye of the Almighty Dollar to please see it and send all the orcs their way. It’s become the end goal for most people, in fact, making money on something has become so engrained in creative pursuits that usually the second thought after “this is kinda fun” is “I gotta find a way to make money on this.”
To find out who we truly are before we die (sorry!) we’ve gotta break free of the “grind set” thought process. We’ve gotta break free of the industrial assembly line way of making stuff, and we’ve gotta start just enjoying the act of DOING again. The barfing on the page, canvas, miniature, whatever - and seeing what the hell comes out when we funnel our unfiltered brains into them.
In the eyes of the people running around wallets in hand, it’ll probably “suck.” But it’s your damn baby, let it grow and develop until it becomes a monster of its own.
A little slice of cake you get all to yourself
Thursday, May 29, 2025
Make First, Think Second.
Analysis paralysis is a helluva thing to deal with. We’ve all been there, excited by a new technique, a new art form that we've never tried, maybe it’s someone's style we are gripped by for the moment or perhaps we get an idea for a wargaming scenario or campaign we’d like to develop.
Whatever it is, it gets us excited, and our brain fires on all cylinders. We’re stoked to get going. It's that little kid energy. Then we freeze up. We're adults. We don’t know how, we don’t know how to do it like the person who gave us the idea, we get nervous that it won’t quite look right. So we dive into the Pinterest boards, the YouTube videos, the Google searches and look for the answer.
There we find that there are about 100 different ways to skin our cat, and of course there’s someone telling you somewhere along the way that there’s a “right way” and a “wrong way” of tackling your project. By this point, well, you’re probably discouraged, maybe you realize “oh this is expensive” or start doubting your abilities. Well, don’t worry because you’ve blown all you excitement staring at your computer screen. Or dare I say, just as bad, you’ve listed out your game plan in a notebook or drawn some ideas in your sketchbook and have now gotten yer fill of it.
Also now there’s some other shiny idea that’s crossed your path and your off chasing another butterfly
Here’s and alternative though. Give it a go, trust your abilities and instincts. Let your hands do the thinking for you. Grab a mini and put paint on it, or a canvas and slap that brush here and there. Drill that 2x4 into the wall, jump on the skateboard before you jump on your keyboard and search “how to…”
Try to work out the idea in your head as you go.
In an era of perfectionism, public display, and scrutiny, it's hard for us to get out of our own way. We see these people who've "figured it out" and think we've got no shot so why try. We've forgotten, or maybe never learned, how to improvise. No one's got it all figured out, and no one has ever learned how to face problems by trying to solve them before they even arise.
When you come up with an idea, in your heart, you know what to do. You've gotta act. You've gotta start. You've got to exorcise that idea, and you've gotta do it quick.
Get something down, do something, and when you hit a problem you don't know how to handle - don't look to the internet, look inside yourself, how can YOU solve this problem. Even if it's not the "right way," it's ok for something to be "your way."
After you've gone and done it, then comes the thinking - what went well, what could I do next time, do I wanna do a next time? At least you've done it once. A lot of times, riding the first wave leads you to the second. The stoke builds - because you see it in action.
All of life is improvisational.
Anyway, just a little rant I thought of in my shower last night. Don't worry so much, no one is looking, so fuck around a while and see what happens.
I bet you'll have more fun anyway, maybe get those hands dirty.
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